It’s set in motion a promising service game that can’t be undone. The game’s journey is only beginning, and despite the quality of what’s already there, developer Red Barrels knows that, unlike its relatively contained single-player past work, the community is craving more. The Outlast Trials, however, is a systems-heavy, unpredictable gauntlet, filled with modifiers, randomisation, and of course the chaos that arises when you and three friends are getting chased around by angry naked dudes with great big dangling dongles.Īnd this is still the Early Access days. Yes, the Outlast games has a strong legacy of commercial success, but they were very much ‘jump-a-minute’ ghost train rides, and by the time the second one came out, I for one had already had my honeymoon with the ‘run from things in straight lines’ genre. It’s odd to say, but to me The Outlast Trials never had a right to be this good. The excellent social hub, the balance between shallow-breathed suspense and co-op silliness, the unlikely performance polish for an Early Access game-from the cutscenes, to the sound design and graphics. Each time I dive back into the Murkhoff Facility, the dystopian MK-Ultra style research lab where The Outlast Trials takes place, I’m amazed at how well it all just clicks.
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